Executive Summary
Executive Summary
Video Games
effects on Young Consumers
By Bryan Larner
Video Games- Are
there certain psychological tendencies that are consistent across most video
game players?
Personal
Interest
Being
an avid gamer, I was curious to see how video games have effected my life, as
well as future generations. In
addition, I wanted to see the views of those who are opposed to playing video
games.
Method
I
used Lexis-Nexis, Proquest, and Google Scholar Search for my search engines due
to their vast length in article databases. I used these to find scholarly, non-opinionated views on
effects on video games. I then
found articles that show direct illustrations of why video games are violent.
Findings
1)
Violent video games show and an create violent attitudes.
2)
Action video games increase visual attention due to high
detailed tasking in missions.
3)
Video games have become more violent with newer and mor
advanced technology.
4)
Attention in school is decreased, due to different learning
style that uses basic principles of learning, rather than new and intuitive
styles created by video game companies.
5)
Violent video games are most likely to create violent
behaviors, than traditional toys, such as legos, dolls, etc.
What
I learned
Throughout
all the articles, my main opinion is that most of the articles written are
biased towards video game companies, because these software giants have created
new ways to get children to learn without using traditional style school
teachings. The other important
thing I learned is that instead of stating how bad violent games are,
congressman other political figures should be pushing video game companies to
create more thought provoking educating games.